Worlds Apart (IP sketching)

This is a very quick weekend project where I wanted to have a go at sketching out some ideas for a stylized, fun, bright and bold IP... something very different to the products I usually work on professionally! It was really fun and came together very quickly, I wanted to run with a very simple story set up and see if I could find a fun visual style... All rendered in UNREAL ENGINE!

The idea is that in the future, much of the Earth's surface has become very polluted and extremely hot, which has led to the emergence of human-made 'sky cities' that orbit above the polluted atmosphere. As more and more people escape to the Sky Cities, society becomes divided between those in the sky and those left on the surface... The sky cities are high tech and luxurious - but syphon resources away from the planet below... while those left of the surface have to commandeer older tech and robotics to help them survive the unhospitable atmosphere...

The idea I had for the story is a gravitational anomaly means that the Sky Cities all crash back into the earth, causing a clash of the two worlds in the backdrop of a newly post apocalyptic disaster!

Thanks for looking, hope you like it!

The Sky Cities are built to escape from a polluted atmosphere with extreme temperatures...

The Sky Cities are built to escape from a polluted atmosphere with extreme temperatures...

Back on the surface, those left behind scavenge for old tech and robotics to help them survive...

Back on the surface, those left behind scavenge for old tech and robotics to help them survive...

Pollution and global warming have changed the atmosphere on the planet...

Pollution and global warming have changed the atmosphere on the planet...

Making it difficult to inhabit for those left behind...

Making it difficult to inhabit for those left behind...

Only the lucky few can escape to a Sky City...

Only the lucky few can escape to a Sky City...

Mock up of an 'in game' camera... grabbed right from the Unreal Engine viewport...

Mock up of an 'in game' camera... grabbed right from the Unreal Engine viewport...