Hey everyone! I wanted to share some of my work on what is probably my favourite project I've been involved with - Until Dawn! I recently celebrated my 10 year work anniversary at Supermassive, and this was my first project there... My role was the Lead Lighting Artist on the project, and I was lucky to get to work on such a great game with amazing work from so many talented people... as a Lighter its a blast to have such great characters and environments to work on, and the overall art & creative direction for the project was really great.
What was so interesting about Until Dawn from my perspective was the commitment we had to achieving a filmic look and feel in the game. This influenced the lighting a lot, both creatively and technically, from the chiaroscuro darkness, to the technical approach and commitment to 'to camera' lighting. A lot of the techniques I developed on this project have gone onto be really influential in my work, and I still look back with pride on the work on this game... and think it holds up rather well for a game almost 10 year old!
Thanks for looking and hope you like it...