Real Time Environments (UE4)

A collection of environment tests I made using UE4 and megascans. As always, I concentrated a lot on lighting and mood and tried to find nice shots and layouts.. Unreal engine is so great now, and I wanted to test out some new tools and features, to see if I could get a photorealistic result to rival the standard I'd expect to get working with Maya and Arnold in a real time scene. (It's so nice not to have to wait for renders!)